You only need to find other weapons so you can stop spending drones against every enemy. Basically, one of the dangerous factors in Wave 1 is the enemy Hacking Drone, which can end a run if it cripples something key - especially as they seem to have infinite hacking drones so will keep launching them even if you shoot one down. First of all, to answer your P. The ships with max 10 power in shields are also the ones that can get abnormally high shields in earlier sectors -- like 2 shields in sector 2. You get 20 seconds charge time when cloaking and hacking are synchronised. One frustrating thing is the small amount of room for using drones - with only 3 drone slots, I either have to severely gimp my attacking power for the sake of anti boarding. Against some Auto-Drone layout in particular it can allow you to hit all room at once while you should normally only be able to get 3-4. You will basically never lose shields except phase 2 of the final boss once your dodge is 40% and you have a fully trained shield guy. There’s good reason hacking is widely regarded as the best additional system among high level players. Cloaking Advantages: + Provides guaranteed miss of enemy weapon of your choice + Massively reduces the danger of Flagship's power surges + Can be used to stop enemy boarders from returning and healing + Negates an enemy Ion Blast II + Negates enemy cloaking, especially if they charge all their weapons and fire them all at once +. But no, the arm wont recover it. . An odd defensive option you have in the event of hacking drones is hacking their hacking room. Reactor 12 from event. Drone Recovery Arm, Explosive Replicator, Zoltan Shield Bypass are interesting options on some ships. But 50 scrap is worth much more early in the game that later. As hidden Augment: AUG HIDDEN id --- adds the augment as hidden, it will still retain its effect but it will not take up a slot, you may only add 2 hidden augments this way. Two boarding drones against auto ships. 7 Reverse Ion Field - 7. I usually fill out my 3 drone slots with a defence 1 and 2 beam/combat/fire 1 drones to give me more combat flexibility. Anti-drone is straight-up crap. 3) Cloaking when the enemy fires missiles or lasers also guarantees pretty much an evasion. The partially used repair drone will be collected by the Drone Recovery Arm and you'll have your drone part. Having a hack there is awesome. And offensive drones are also very helpful for ships with zoltan shields or the final boss. Definitely teleporters. In terms of specific drones, I go for Defense Drone 1 (or 2), and Hull Repair Drone. If you're using missiles/hacking, get Defense Scrambler, etc. Scrap recovery arm is extremely overrated (it gives 1-5 scrap for each scrap reward, early on it is 1 scrap). . The ions strip the shields, while the offense drones will make mincemeat of the enemy ship because they have the highest DPS in the game. Nebhead. FTL Navigation: 3 -> 1 Drone Recovery Arm: 2 -> 1 Explosive Replicator: 3 -> 1 FTL Recharge Booster: 2 -> 1 Hacking Stun: 3 -> 4 Lifeform Scanner: 3 -> 2 Drone power: Anti-Ship Fire Drone: 3 -> 2 Drone prices: Anti-Drone: 35 -> 30 Anti-Personnel: 35 -> 30 Anti-Ship Fire Drone: 50 -> 40A drone Recovery Arm is particularly useful early-on Later, this ship usually relies on its hacking and massive drone army to destroy the enemy ship. So, what you can do is attach your Hacking Drone to the enemy weapons, and wait until the laser fires, then engage the Hacking. Either one paired up with a shield drone. Basically, one of the dangerous factors in Wave 1 is the enemy Hacking Drone, which can end. . Provides a blue option after destroying any Loot Transport event (gives medium. Free repair : You need a Hull Repair Drone and a Drone Recovery Arm. Every Scrap Recovery Arm augmentation you equip stacks another 10% increase on rewards from all sources as well. v 4. Targets a single system, locking its doors and granting the ability to temporarily disable or disrupt it. Using the ions to keep the shields down whilst burning up the whole ship was just glorious. So I think it's good for balance that the enemy Anti-drones can be ignored. Or maybe you get a Drone Recovery Arm. This is a quick guide to beating the flagship on hard mode in FTL. . FTL: Faster Than Light Ship System FAQ . If you defeat the ship through crew death, you get any and all drones back, including hacking, MrDNA86 • 9 yr. Actually already having something like a Hull Repair drone or a DD II in storage makes it a lot more likely I go for the system at a store. Log In to add custom notes to this or any other game. i was wondering if it recovers the hacking drone from the hacking bay. Then the beam laser. Add a Comment. 01 on Jul 7, 2016 Updated to v1. Find a beam drone -> get recked. Can also occur at an exit beacon. Fixed in 1. being able to do things such as fixing the hacking exploit, rearrange crew members in the crew list, add hidden augments to ships, show all of the beacon connection lines at once, etc. ) Sold the Shield+ drone now, won't be using drone parts on that again; anti-drone is worth keeping. CryptoTrade: selling drone parts station. In the hangar of FTL: Multiverse, each miniship will display small icons overlaying the ship, which provide information about gimmicks and crew numbers of each ship. The drone recovery arm gives you a drone part back for every still deployed drone after each jump (Not counting drones within the ship). If I get one free I keep it of. 0. More ions help if you have a Drone Arm. The Defense Scrambler is much more expensive at arond 80 scrap, but allows for free Hacking and missile use, which, naturally, pairs really well if the ship that. 2) let it perform 2 repair actions 3) Jump away. Sector 5+: 1280 (67%). My favourite aspect of FTL is the drones - the idea of sitting back and monitoring your ship while your drones clean up the enemy ships really appeals to me. It can neutralize an enemy hack or enemy mind control, prevent the enemy ship from firing weapons, support a boarding party by hacking the medbay, and provides blue options. Pre-igniter definitely isn't necessary. or in dodgier runs where you still have 2 shields at the beginning of sector 5-6, you wait that much longer for shields and. * Scrap Recovery Arm - Hard mode really dampens its income, but the added Scrap is nice. What is this nonsense with Drone recovery arm, not recovering Hacking. Contents. Drones hit by an ion shot are stunned for 5 seconds for each ion damage. Only recovers your deployed external drones: combat drones - after the ship fight, defense drones - after initiating the FTL Jump. It transitions between those by jumping away when it dies. Stealth A is considered one of the best ships in the game. You need scrap ASAP on normal and hard. pages. I'm in a Torus with the standard ion blast 2 and combat drone 1. 29. Free repair : You need a Hull Repair Drone and a Drone Recovery Arm. It's too much downside for too little upside. Keep in mind that even if you don't use a lot of drones while going through sectors 1-7, good ion plus a drone or two can get over vulcan-level DPS without the spinup time, plus take out a weapon. (Although if you have the recovery arm it is also fun). (Also saves about 20 scrap over a run. No easier than running an engi ship. The fact that you can send a hacking drone and depower it after the defense drone shoots at it to force it to miss and then re-enable it to get through defensive drones is an exploit. #7. Hull repair drones are quite rare in stores or in general, and buying one (probably the most. It doesn't cost that much. Now all you need is another ion. 5) Disable their weapon systems. If you rely on Hacking, Defense Drones just shut you down. 3) Cloaking when the enemy fires missiles or lasers also guarantees pretty much an evasion. Get a Defense Drone Mk I, which is best at protecting the small Engi cruiser. Having 3 just means you would need 1500 scrap to get back the 150 you paid for them. So it's usually probably just best to take the drone parts and not bother going for that quest beacon, especially when it's far from your planned route (like mine was). It's generally not worth it unless you have a drone recovery arm, but even then you can probably find a better use for the second drone slot. Due to the Defense Scrambler, Anti-Combat drones should not be a problem, and the drones destroy Zoltan shields pretty easily. You can use a bomb or deal weapon damage to temporarily. My absolute favourite run of FTL was one game where I found TWO fire beams and an Ion MkII with the Engi B. It should maybe be closer to 75% or maybe even 100%, albeit with a drop in rarity. 1 Answer. If you have a Drone Recovery Arm and jump away BEFORE it disappears though, you actually can get the drone part back. However, I use the other augments I mentioned on a pretty regular basis. Notify me about new: Guides. ?Boarding Drone [] Giant alien spiders; Odd moon ; Combat Drone [] Auto-ship sits dormant; Defense Drone [] Small asteroid belt distress beacon (equivalent of Repair Drone) Hull Repair Drone [] Fuel Engi ship repair; Lanius absorbing jump beacon; Mantis ships battle for Rock freighter [no benefit] System Repair Drone [] Fire on small research. Hacking drones, boarding drones, and ion intruder drones are not recovered. Was this just for kicks?Re: Boarding drone lost with drone recovery arm installed. I like the Halberd Beam and by the end max Hacking, which can take down 4 Shield bubbles. You will collect 1000 scrap from Sectors 5+6+7, and accounting for rounding (you only get 8. - 1 drone part (so you can deploy the Repair Drone) The repair drone is supposed to be destroyed once it's applied 3-5 repair actions. Only 50% chance to kill an attacking drone, and the reload is too long to protect against hacking or boarding drones. Drone can be shot down in transit but can only be removed if destroyed by the hacking system being hacked (so you can't move it either, choose wisely). If you're using missiles/hacking, get Defense Scrambler, etc. Decide you need to run, have fun with level 2 engines and no shields. Top tier weapons: flak 1, burst laser 2, heavy laser 1, halberd beam. Rocking L2 cloning and have a Stun B and Ion Stunner, only L1 weaps. For me it's the damned drone recovery arm. Post by UltraMantis » Tue Jan 15, 2013 11:20 pm. Edit Edit source View history. Any flavour of Defence Drone and Anti-Combat Drones will shoot down an incoming drone or a Zoltan Shield will block it. Originally posted by Maine Cheldan: Hull repair drone requires a Drone system, two reactor bars, and as you said, a big stack of drone parts. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. I'm using a VERY boarding-heavy loadout, I can either buy a drone recovery arm to save drone parts, or I can buy a backup DNA bank in case my clone bay goes offline. Business, Economics, and Finance. The Drone Recovery Arm is more for use with Defense Drones than it is for anything else. ID: UPG_ARM_MAGNETIC; Drone Arm [] "Combat and Defense drones will be retrieved on jump if not destroyed" Costs 50 and 3 ; Refunds the droneparts for combat/defense drones that are deployed at the moment of jumping, allowing for sustainable usage of drones. Cloaking is good, and is particularly good against the boss, but is not a must-take. And if you manage to get a drone recovery arm, you’re laughingIn sector 3. My usual Flagship Stage 1 method is to wait for it to launch its hacking drone, and if it hits anything I need (weapons, shields, etc) I hack its hacking room to disable. LRS are useful here as well. Plus, if you have the DRA(Drone Recovery Arm), it doesn't chew through drone parts that much. hacking uses a drone , if you already use drones and dont have a drone recovery system then that can be a problem , or at least it was for me. ?True, but you should be killing enemies before they can board return, heal, and reboard. And for that matter, does having a drone recovery arm help? My…My new favorite augment is probably Reconstructive Teleport. Regardless, you're highly unlikely to have Drone Recovery Arm along with it. If the ship comes with drone control, the defense drone is an alright temporary solution, but I'd still pick up cloak and then migrate to other drones, either combat if I can find a drone recovery arm, or system repair drone, anti-personnel if I get one for free. ftlgame) submitted 3 years ago * by Denske203. Cloaked but only have 80% dodge -> can still get wrecked. Cheap and usefull effect. Also, don't forget the blue options it gives. Engi ships can get 4 drones pretty easily. Saving 0. I <3 Ion-drone loadouts. Just last night I completed the game using the Engi cruiser, type B, using that tactic. Mind control, hacking, cloaking and teleporter are the elite systems. The Torus – Engi A – Great starting weapon + drone. If you're good at saving them, here are some upgrades to look out for: I prefer mark 2. Hull Repair Drone + Drone Recover Arm, however, is the most OP combination in existence. 5: Minor text fixes. The ship's weapons are fully charged and ready to fire after an FTL jump. Since technically hacking uses a 'drone part', but it's not referred to as a drone. For the boss, I generally like to have cloaking, defense drone (s), or enough burst damage that I don't care about missiles (e. It marginally increases the probability you'll shoot down an incoming missile. You're right. This is an effective free 2 points of repair each jump (including empty beacons and stores)- possibly more if you want to risk spending a drone part. And like my previous game, the rebel flagship used hacked and fu**ed me up ! The previous game it hacked my weapons system. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. The partially used repair drone will be collected by the Drone Recovery Arm and you'll have your drone part credited back. ago Yep. Requires drone part to launch. Bombs and missiles are also helpfulAs long as you find a way to conserve drone parts, either by recovery arm or damaging weapon, your offense will be good until sector 5. Hacking uses 1 drone part every time and is not affected by drone recovery arm. ago. Some examples: Sometimes it can also include drones: These icons represent equipment. v 4. Hello ! i am a ship captain and , i'm wondering , what is th best loadout for PURE BRUTE FORCE ? ( drone , weapons , systems . Combat and Beam drones are also pretty great, but they don't do anything unless you can get the shields down. In the event that they do get a volley off, the drone will decrease the shots that get to you by 2-3 per volley, essentially acting like an extra 2-3 shield layers. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than Light by Subset Games. 0. Launches a hacking drone that attaches to the enemy ship. You can no longer leave a single gunner alive all the way through the end of. Crew drones were always kinda useless - their slow. please answer soonAnd given that the ship has lots of 1x1 room, beams and flak may be a pain to deal with, so the starting 5 crew you'll receive will have all skills at level 1, plus you get a free 100% shield recharge boost and a free 100% FTL. As you approach endgame, use your extra scraps and resources for lots of internal upgrades. Additional comment actions. Nearly always an instant buy if it's available. For me, all it does is just a nice chunk of scrap to be sold on drone ships. Looks like an easy way to run out of drones. Engi get both defence drones and the anti-drone, so to get four drones they would need level 7 or 8 in drones. Building heavily around offensive drones is also usually not a great strategy, especially without a Drone Recovery Arm. They will give you an option to repair your hull on the left side of the store panel. 1) Deploy the. Simply ftl-jump before the last repair is done. Works on the flagship phase 2, too. At least with the Engi ship you'll run across the Drone Recovery Arm every few sectors, and I don't think there's a more OP setup than hacking and 3 beam drones going simultaneously. FIXED BUGS. Honorable mention to drone recovery arm and long range scanner. @Happiness Officer while I agree with you that the Glaive Beam is unwieldy, you can get past defense drones with just a. v 4. The Swallow – Kestrel C – A good ship, not much to say. Can be used together with Hull Repair Drone : the drone vanishes after repairing 3-5 hull points, so jumping after 2 repairs makes those repairs. And AGAIN at the. Mantis B is just not even close to Lanius B early, even if it can snowball into insane setups later on. I prefer defense drone mark 1. ANOTHER drone recovery arm?Get hacking. =( . You cannot stop this. Does not recover Boarding Drones, Ion Intruders, or hacking drones. laerteis • 9 yr. I kind of hate how hacking drones freeze in response to cloaking/depowering because it breaks physics. hacking uses a drone , if you already use drones and dont have a drone recovery system then that can be a problem , or at least it was for me. When the duel began, the flagship's Hacking drone wound up landing on my Drone. Keep in mind that if you toggle a drone that was already deployed (marked with. Drone Recovery Arm, Repair Arm, Scrap Recovery Arm. I get Teleporter early and do a boarding heavy strategy. Scrap Recovery Arm - Going to pay for itself if you get it by Sector 4, though the opportunity cost of losing that 50 scrap in the present is very relevant on Hard. It isn't very synergetic, but works well against missiles while shutting down the medbay for offense. There are lots of great combos for the drone system. FTL hard mode: how to reach the flagship and kick its ass. Having 3 just means you would need 1500 scrap to get back the 150 you paid for them. You can buy level 2 shields for 50 scrap. This is the near-universal opinion of the online community, and I share in that view. 4) Hacking. You have to be able to handle shield regen to do damage. If. It will help you deploy hacking + recoverable drones. Provides a blue option after destroying any Loot Transport event (gives medium amount of ) Been wondering about that. Event tags mod might get some comments. Priority to target: Weapons, stealth system,. Cost: 40; Rarity: 4; Advanced Plating [] "Electric scrambler plating that provides some protection against advanced hacking and mind control attempts. Automated reloader. If drone parts are at all an issue, I would say defense drone 2. The first fight dropped an Adv FTL Navigation augment and the second a Drone Recovery Arm, both better to just sell. 4: Removed redundant images. Nebhead. This includes ion weapons and non-damaging beams and bombs. Zaloguj się Sklep Strona główna Kolejka odkryć Lista życzeń Sklep punktów Aktualności StatystykiBusiness, Economics, and Finance. If you're doing a heavy drone build, get Drone Recovery Arm. ?Apart from that if you want to do an attack drone run you have two choices: Either go for shield piercing drones, which do smaller dps but can pierce shields, or go for beam drones which do higher dps but can't pierce shields. However, I use the other augments I mentioned on a pretty regular basis. (Assuming you're using Drones at all, anyway) Not to mention it makes the Hull Repair Drone a lot more viable in a non-exploitable way, since it's a lot easier to justify spending Drone Parts on it when your. My new favorite augment is probably Reconstructive Teleport. I had hacking stun,hacking system,and mind control. -The Hull repair is insane if you have a drone recovery arm, or just tons of parts…it is often more cost effective to use this drone than buy repairs as it regularly procs 4-5 hull points. CryptoDrone offense builds are still strong, but they also still require the most pieces to fall into place compared to nearly any other kind of build so they are pretty high RNG - it's easier to get hacking and a good beam then it is to get a bunch of drone schematics and a drone recovery arm. I could of sworn that they recovered them if the ship isn't blown up. By SSP. Adv. . Business, Economics, and Finance. SSJ2-Gohan • 9 yr. I'd say that winning a fight without hacking is quite harder than lacking cloaking or drone control. I kind of hate how hacking drones freeze in response to cloaking/depowering because it breaks physics. Even though Defense Drones misses sometimes, their odds of hitting a missile are far better than your odds of evading a missile uncloaked. If you win a battle by clearing out the enemy crew, then you do recover the drone part. 5) Disable their weapon systems. You have to get 500 scrap just to get the 50 back you paid for it. I'd say defence drones are more useful earlier in the game, and only a minor benefit against the Flagship. We'll buy some from you if you have extra. Anti-Drone Drones do a heck of a job protecting from enemy drones, for only one power. No, it doesn't apply to hacking drones. I actually sold off the defense drone because I use them all the time and I wanted to see how good two shield drones are with max level cloak. Lasers go with lasers. Nice purchase if you have just the right. 1 Answer. r/ftlgame • [MOD] I made a graphical enhancement mod that swaps the map icon with a custom icon depending on which ship you are playing by using a hyperspace script!View community ranking In the Top 5% of largest communities on Reddit Does drone recovery arm recover intact hacking drones?With cloaking-3 drones are still scary, but your window of vulnerability is at least smaller -- nominally 7. Using a Hull repair drone will create a drone around your ship that patches up 3-5 hull damage and then disappears. Drone Control does not necessarily burn through drone parts so fast, because my two favorite drones (Defense and Anti-Drone) are only necessary for about half of battles or so. Chancing an asteroid field and taking 2 damage, because risk means reward. [deleted] • 10 yr. Currently my ship is outfitted with the following: halberd beam…FTL: Multiverse adds a wide range of new drone types into the game. It's too much downside for too little upside. As long as you jump before it disappears. There are so many problems they mitigate. FerretDruid 11 years ago #1. If you're doing heavy missile build, get Ammo Fabricator. The one thing it can't do is destroy a ship like a weapon. Requires an empty beacon and three drone parts. I had no drones or teleportation. I'll try to keep it brief since I don't like to read overly long guides myself. Most drones are disappointing as well. I never buy scrap recovery. of course, you might get a drone recovery arm, but you can never count on it, and drone parts are very expensive, meaning that you will spend scrap on drone parts that could be used for upgrades. Drone: Augment:? Install: Upgrade: Reveal Map: Fleet Modifier: jumps. FTL: Faster Than Light; The augment you always want, but rarely find. Another point for having a spare missile in a weapon slot: You can use the missile to keep enemy defense drones busy while you sneak your hacking drone through. How do you beat the Rebel flagship in FTL? With hacking, cloaking, and a teleporter: hack and cloak missiles, while boarding the ion and beam weapons. The defense scrambler not only makes it impossible for your hacking drone to be shot down, but also missiles. So tonight i bought the TP room. Mr_Degroot • 9 yr. There are a few ways to get past defense drones. c tier. In multiverse, with the ship Ajaccio, faced quite a few 5 shield ships. No matter what, 1 enemy locked in a room with 4 mantises will die horribly. For the most part, the experienced players agree though. Because the shot is aimed ahead of your drone, it will miss. For example, use a combat drone to break a shield for your weapons. 0 coins. They either need to be cheaper (1 power) or recharge faster to have any real use. On a completely unrelated note - yay, I just got the "On a Wing and a Prayer: Get to sector 5 without repairing at a store. If I get one free I keep it of. Đăng nhập Cửa hàng Trang chủ Hàng khám phá Danh sách ước Cửa hàng điểm Tin tức Thống kêFTL Faster Than Light: All Ships Series. If you have Hull Repair Drone and the Drone Recovery Arm, you can deploy a repair at the end of the fight, let it make 2 repairs ONLY, and then jump. Drone Mods. SSJ2-Gohan • 9 yr. The drone combination is always the same during the battle, so it might be worth jumping away if you get something really bad like that. * Stealth Weapons - Ions and other fast-charge weapons love this. . a drone part -- depending on which one you get, you may lose a little scrap, break even, or gain a little scrap Not even worth participating IMO, unless you are on the lookout for a certain drone and wanna roll the dice. Delays hacking mind control and boarding, what more could you want. The player controls the crew of a lone spaceship affiliated with The Federation, which is currently on the losing end of a massive rebellion. . (Engi C) Although this this starts weak on the firepower with just dual lasers and a useless beam drone, it makes up for it by having hacking and most importantly the defense scrambler augment. A ship with a Crew Teleporter also has some wiggle room to reduce focus on Weapons, and same for Hacking, but only so far in both cases;. I prefer to have cloaking but it's not necessary. What kind of proof is needed is another discussion, there it is more of a split. If you rely on Hacking, Defense Drones just shut you down. Zoltan Shields only matter if they have 3 power in weapons, which is somewhat uncommon in sector 1 or 2. i was wondering if it recovers the hacking drone from the hacking bay. At this. A Combat Drone 2 is fast enough to take down multiple layers of shields, and with two of them you're taking down just about anything pretty quickly. AP and Repair can heal in the Drone Controll room though. You get the drone back, but I suppose it would only be infinite hull if you also had infinite jumps. You can buy level 2 shields for 50 scrap. 3 [For those pesky Anti-Drones] ftl charge booster, never a buy, if u need it to run your offense is weak af anyway and the run is bad. A combat drone maybe shoots 2 instead of 4 times, beam drone maybe 2 instead of 3. Nevertheless drone control is a viable purchase and sometimes it's the correct play -- just a lot less often than hacking, cloaking, or mind control. Create your own mod-implementable event for the game FTL: Faster Than Light. I am a big fan of drones. Rock Plating - With the Flagship fight being more of a DPS race now, having ~18% more effective HP can actually be pretty relevant. Instead of rushing, it is. Drone recovery won't give me the boarding drone or a hacking bot…i was wondering if it recovers the hacking drone from the hacking bay. When activated, this will prevent (or interrupt) their hacking process. When you smash the ship or jump away the Boarding Drone is destroyed. ID: UPG_ARM_MAGNETIC; Drone Arm [] "Combat and Defense drones will be retrieved on jump if not destroyed" Costs 50 and 3 ; Refunds the droneparts for combat/defense drones that are deployed at the moment of jumping, allowing for sustainable usage of drones. advertisement. What's worse is that beams, drones, ions, or pretty much any hazard completely negate the shield drone. I wasnt that impressed with either of them , i think hacking is better if you can spare the drones. I generally think the offensive drones are near worthless, though. You will want to build a drone recovery arm. Drone can be shot down in transit but can only be removed if destroyed by the hacking system being hacked (so you can't move it either, choose wisely). It depends, sometimes having a defense drone can just straight up save a run. FTL is as it stands pretty well balanced in my opinion (with a few exceptions). The simplest is to get the Defense Scrambler which disables all enemy defense drones. FTL: Faster Than Light. I also like drone recovery arm, scrap recovery arm, long distance scanners and weapon pre-igniter, but I almost never have enough scrap for the pre-igniter. Anti drones protect you from some nasty auto ship fights with multiple combat drones, which can be a good value pick. This is a 2-power drone which, when deployed, heals 3-5 points of hull damage. This guide assumes that you know how to play FTL and know the basics and can beat the game on easy or normal, but are struggling. etc. What was my Drone Recovery Arm doing. After the Hacking drone goes off, the flagship. Keeping it for post-battle hull repair feel tedious, and a waste of drone parts if you lack the drone recovery arm. Hull Repair is quite a rare (and expensive) drone. Upgrade medbay to save your own crew and have higher chances of saving/getting new crew through events. i was wondering if it recovers the hacking drone from the hacking bay. 1) Deploy the Repair Drone. Mr_Degroot • 9 yr. 157. Drones hit by an ion shot are stunned for 5 seconds for each ion damage. 1: break the hacking room, just like weapons or shields. This way the hacking and cloaking stay synchronised. I generally think the offensive drones are near worthless, though. They either need to be cheaper (1 power) or recharge faster to have any real use. This means that even if you have a Drone Recovery Arm, the Mark II is desirable; if it weren't for the slots consideration, the Drone Recovery Arm would mean a pair of Mark Is would be generally superior (Less vulnerable to Drone Control taking damage, slightly better average fire rate, less impacted by a Drone being shot down),. It's not as good as hacking, but I'll take anything to keep me alive. Boarding drone and ion intruder aren't great unless you're already playing a boarding ship, in which case you really don't need them. and I have both shields and engine at lvl 6,hacking maxed, and drone control at level 4, with maxed weapons and maxed backup. actionhero112 wrote:So yeah, I'll buy the Automatic Reloader, Drone Recovery Arm, Shield Charge Booster, Scrap Recovery arm and the Weapon Preigniter (When I have long cool down weapons). Most augments in general aren't worth buying. But a drone control with a defense drone I, fire drone and hull repair drone, paired with a drone recovery arm, strong ion weapons and a weapon that does normal damage, is insanely strong. If you send it out and let it repair 2 damage after each battle and then jump away, the drone will be re-added to your inventory. As you approach endgame, use your extra scraps and resources for lots of internal upgrades. So yeah, I'll buy the Automatic Reloader, Drone Recovery Arm, Shield Charge Booster, Scrap Recovery arm and the Weapon Preigniter (When I. "Controls mapping drones that can scout the entire sector. Advertisement Coins. You have other uses for the drone parts you saved (combat drones or hacking) otherwise the recovery arm is a bit of a waste One last minor consideration is that the drone consumes one cargo space and the augment one augment slot. But when I just tried it the other day that didn't seem to be the case and the hull repair drone was consumed even when I had the recovery arm. Source : wiki. (Although if you have the recovery arm it is also fun). You have to get 500 scrap just to get the 50 back you paid for it. Use the HRD and let it repair twice then jump before it repair a third time, the DRA will give you back the drone part you just used. #5 eeKay Apr 4, 2014 @ 7:21pm No, boarding and ion intruder aren't recovered also. g. i was wondering if it recovers the hacking drone from the hacking bay. At least with the Engi ship you'll run across the Drone Recovery Arm every few sectors, and I don't think there's a more OP setup than hacking and 3 beam drones going simultaneously. However. I'll grab an auto-reloader on a gun ship, a drone recovery arm for drone heavy ships, a scrap recovery arm in sector 1-3, or an preigniter if I have the extra scrap, but other than that, I don't buy augments. Since the AI aims the drone randomly, you can always hope they'll hack something useless (O2, Doors, Sensors), but sometimes it will hit something important. Some even more build-specific augments would be the explosive replicator, hacking stun and the defence scrambler. 10: Least favoured: Abandoned sectors. ?FTL: Faster Than Light. Having 3 just means you would need 1500 scrap to get back the 150 you paid for them. Requires drone part to launch. Source : wiki.